This thematic module is the second of two-set of modules Web accessibility I and II. The first course ntroduce guidelines and other standards related to web accessibility, such as Web Content Accessibility Guidelines (WCAG). The second module explains the web accessibility principles (POUR), but focuses on the content to make it readable and understandable, including requirements that address cognitive accessibility.
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The thematic modules Web accessibility I and II introduces guidelines and other standards related to web accessibility, such as Web Content Accessibility Guidelines (WCAG). The first module explains the web accessibility principles (POUR), but focuses on technical specifications, primarily explaining the WAI-ARIA, the Accessible Rich Internet Applications suite of web standards.
The course covers the basic principles and methods of translating speech and audio to text. Both human-led methods and automatic technologies are introduced, including audio captioning, print interpreting, speech recognition, re-speaking.
The module will introduce the requirements and considerations for accessible entertainment, including going to a theater or museum, and watching a movie. As a part of this module, students will watch an accessible movie on YouTube and share their experiences in a learning diary reflecting on the many considerations and elements required to make a movie accessible to a large audience, including subtitling, audio descriptions, lighting etc.
Technology overall, provides a safe, controlled, predictable environment for individuals with developmental disabilities, and using gestures and haptic interaction allows input mechanisms that do not rely on traditional keyboards and mouse interfaces. In this module, several different applications of gestures-based and haptic interaction will be presented and the limitation and benefits of each will be discussed. Example applications will be a combination of those that are commercially available and those that are developed in various research projects across the world.
The thematic module focuses on visual accessibility in games and VR experiences. It briefly introduces basics of visual accessibility, and some of the needs of individuals with different visual needs. Next, the lecture provides two main discussion points;
(1) how most games are visually inaccessible, and how some mainstream games are accidentally accessible to large extent, and,
(2) how games, and especially VR, experiences can be very valuable and allow access to life experiences that visually impaired individuals can’t easily access such as diving, mountain climbing, or even being a sniper in an army.
The course covers the basic principles and methods of translating speech to text. Both human-led methods and automatic technologies are introduced, including subtitling/captioning, print interpreting, speech recognition and re-speaking.
The thematic module covers the basic principles and methods of writing easy language or translating standard texts into texts in easy language. It provides examples of different types of easy texts, such as informative texts, news, and literature.
The course gives an overview of social-haptic communication as a communication approach for people with sensory loss (visual impaired, hearing impaired, dual sensory impaired), other client groups (dementia, learning difficulties etc.) with friends, family and professionals.
The course covers the basic principles and methods of translating visual information into text. Both human-led methods and automatic technologies are introduced, including audio/video description, automatic image/video captioning and alternative texts.